What are Players to The Game? They are the bits that make
Pressure Points work properly. Sure, you can just hit a point
and get a reaction. But to truly be able to make Pressure Points
work, you MUST be proficient in Players first.
Over the last 7
or 8 years many people have expressed an interest in learning
the “Players to The Game” or what are more accurately described
as “Technique Enhancers”.
We have continued to teach these elements within our regular
Classes and throughout the Seminar Circuit with great success.
These are ADDITIONS to that which you already know. These can
be trained in isolation in order to practice and make them a
part of what you do. Although, for the very best effect, they
should be used in conjunction with as many other Players as
possible.
Over the coming Months I will try my best to explain each
major Player in turn and give training examples for you. Just
ADD this to what you do and experiment with each one in turn and
see if you can gain any benefit from them. Please remember to
keep power levels low in training and to treat your training
partner
with the respect that you would want to be treated with.
Then, once comfortable with each Player, gradually increase
the Power and take away the compliance to a mutually acceptable
level.
I have listed below the whole list of Players that are
usually taught. This is an in-depth list and in effect the
Players have been broken down into “Sub-Players” if you like for
analysis.
Therefore, I will during some explanations, lump various
Players together.
Absorption of Attack ~ Go with flow
Accumulating Points
Alarm Points
Anatomy/ Physiology
Angle of attack 15,30,45,90
Associated Points
Body Positioning
Body Type
Branch Meridians
Breath
Broken Rhythm
Color Projection
Combining Points
Connecting Points
Constructive Cycle
Cross Body Motor Reflexes
Damming of Meridian
Dan Tien ~ Lower Burner
Deep -Vs- Superficial Energy
Dermatomes
Destructive Cycle
Direction of Meridian Flow
Diurnal Cycle
Eight Meeting Points
Energetics
Entry Points
Exit Points
Extraordinary Vessels
Five Elements
Flow of Movement
Focus
Four Seas Point
Inanimate Objects / Assistance
Inherence for 2nd strike
Intention
Intersection of Meridians
Kidney #1(station point )
Maintain 45 degree body angle
Mechanical Alignment: Footwork/ placement
Muscle Tearing
Neural Response
Opening the Gates (Blocking)
Perineum
Pinwheel (Blocking)
Planes of attack
Point Location Accuracy
Power Zone
Proper Grab/Latch technique ~ "Bite"
Qi Gong Blocking (Iron Shirt)
Qi Gong for Borrowing
Qi Gong for Projection
Qi Gong for Storage
Quadrant Theory
Quickness / Personal speed
Range/ Distance/ spacing from opponent
Reversing the Cycle
Sealing the Air Gates
Sealing the Blood Gates
Sedation Points
Sinews
Small Circle Technique
Special Meeting Points
Sound Intonation
Source Points
Strength / Personal Power Level
Strike Selection (max. "vehicle" to deliver)
Structural Damage
TCM Theory
Tongue (to roof of mouth)
Tonification Points
Uprooting
Vibration
Visualisation
Vitality
Wave: Diagonal/ Horizontal/ Spiral/ Vertical
Weapon First
Yin-Yang Theory